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In an interview, he defined the difference as such: The difference is nicely summarised by Takashi Shimizu, one of the most accomplished Japanese horror filmmakers and thinkers (the mind behind The Grudge). It’s different – where the development teams at Capcom and Konami have found greater success globally thanks to their horror aping the western and Hollywood approach, Project Zero has and will forever be niche – but in exchange, it also has a greater cultural resonance and authenticity to it. Also, unlike Silent Hill and Resident Evil, Project Zero is genuine Japanese horror. It’s a very different kind of horror from what people weaned on Silent Hill and Resident Evil might expect from Japanese developers.
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Principally, you’ll be playing as one of several absolutely beautiful women (and the very rare, yet equally beautiful man) as they explore very Japanese haunted locations, fending off attacking ghosts as they try to get to the bottom of mysteries such as the truth behind ancient, horrible rituals and why their friends are all dying around them. Mask of the Lunar Eclipse is very much in the vision of the rest of the series. Related reading: Check out our review of Project Zero: Maiden of Blackwater. I am glad Koei Tecmo finally realised that, though.
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It’s a masterpiece and it was silly not to localise it on the Wii. I won’t say it was “worth the wait”, because we should have never had to wait for it in the first place. A game that was previously exclusive to the Nintendo Wii in Japan is now available on just about everything and globally, in English, for the first time. We have finally had the chance to play Project Zero: Mask of the Lunar Eclipse.
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